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Midnighter

Midnighter

F) Am50
A) Am50
S) Rm30
E) Rm30
R) In40
I) In40
P) Rm30

Health: 160 Karma: 110
Resources: Ex Pop: 0

Known Powers:
Genetic Enhancements: Physically a border-line superhuman, the Midnighter has been mentally enhanced to create an extremely effective combat machine. He has the following power stunts:
-Invulnerability: Am
-Sealed Systems: In ability to survive for a limited period in vacuum or underwater
-Systemic Antidote: Ex
-Danger Sense: Mn ability to run through all possible scenarios in a moment. In effect, the Midnighter knows what his opponent will do before he does himself.
-Thermal Vision: Ex
-Telescopic Vision: Rm
-Directional Hearing: In
-Metahuman Detection: Am ability to see and analyze metahuman modifications at close range
-Iron Will: Rm ability to survive grave wounds
-Regeneration: Ex

Equipment:
Body Armor: In protection vs. Physical and Energy
Steel Tonfa (x2): Mn material, Am Blunt, +1cs to Block and Take Away maneuvers

Talents: Acrobatics, Tumbling, Interrogation, Intimidation, Detective/Espionage, All Martial Arts, First Aid, Medicine, Military, Tactician, Weapon Specialist: (Steel Tonfa)

Contacts: Authority, Apollo