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Hawkgirl of Earth-16


Shiera Hall

F) Am50
A) Rm30
S) Ex20
E) Rm30
R) Ex20
I) Ex20
P) Rm30

Health: 130 Karma: 70
Resources: Gd Pop: 15

Known Powers:
None, all of Hawkgirl's powers come from her Wing Harness and Boots

Winged Flight Pack: Rm airspeed, when in flight she counts as having Am Agility, including for Gliding FEATs. She also can accomplish the following:
-Sprint: Hawkgirl can "sprint" to Un airspeeds, however must make a successful End. FEAT each round
-Gliding: By spreading her wings and riding thermals, Hawkgirl can travel at Gd airspeed and is considered "resting" enabling her to recover as if she were motionless
-Wing Shield: Hawkgirl is able to block up to 90 points of damage by using her wings as a shield. However, Hawkgirl cannot fly if they are used as shields.
Nth Metal Belt: Am material, Rm ability to decrease gravity. gives Hawkgirl the following abilities:
-Gravity Control: Gives Hawkgirl Mn Strength
-Am Resistance to Heat and Cold
Helmet: The helmet gives Hawkgirl the following power stunts:
-Body Armor: In protection vs. Blunt attacks
-Thermal Vision: Mn
Thanagarian Mace: Am material, Rm Blunt, can be thrown up to 3 areas

Talents: All Martial Arts, Marksmanship, Edged Weapons, Blunt Weapons, Thrown Weapons, Egyptian Weapons

Contacts: Hawkman