Timmy Joe Terrapin
Health: 80 Karma: 70
Resources: Ty Pop: 10
Shell: Fastback's Shell provides him with the following:
-Body Armor: In protection vs. Physical and Energy
-Torpedo Attack: After a 5 area start, Fastback can retract himself into his shell and fly up to 4 areas in a round, but only in a straight line. He receives a +2CS when charging and his shell provides him with Mn protection against any damage he might take.
Lightning Speed: Sh-X land speed, Fastback is able to perform the following power stunts:
-Sh-X strength for breaking a grappling attack.
-Extra attacks with Sh-X ability or multiple attacks that inflict up to Am damage, ignoring body armor (only one to hit roll is made).
-Create cyclones for Gd damage and Sh-X stunning or slamming
-Increase speed to CL1000 (Endurance FEAT every 2 rounds or pass out)
-Water running (1000 feet with a 100-foot approach)
-Wall runnning (300 feet with a 500-foot approach)
-Invisibility by moving extremely fast, Red Intuition FEAT to notice
-One must make a Red FEAT to hit Fastback with anything other than an area or psychic attack. If The Fastback is making multiple attacks against the same target the FEAT is reduced to Yellow.
Resistance to Cold: In
Enhanced Metabolism: In resistance to Drugs or Alcohol
Contacts: Zoo Crew