Health: 140 Karma: 110
Resources: In Pop: 0/50
Martial Arts Supremecy: Am, Bruce has the ability to hit anything that he aims at with any melee or thrown weapon that he can get hold of. Treat this as an Am addition to his Weapons Master talent.
Body Armor: Ex protection vs. Physical and Shooting, Gd protection vs. Energy, has the following abilities:
-Blending: Rm Blending abilities and +1CS on Stealth
Cowl: Ex protection vs. Blunt attack
Cape: Gd Glider
Utility Belt: 10 Pouches that carries small items, failsafe in the belt will cause it to explode (Rm damage) and be completely destroyed should the buckle or pouches be opened incorrectly. The Utility Belt contains a wide array of devices such as:
-Grapnel: In material, fires up to 7 areas, used for transportation, Up to 3 areas
-Gas Mask: 2.5 hours air supply
-Flashlight: Gd illumination
-Multifunction Binoculars: Magnifies up to 60 times.
-Lockpicks: +1CS to open locks on an Agility FEAT.
Batarangs: Has the following types of Batarangs:
-Folding Batarang: Gd Blunt Throwing damage. Four may be folded and carried in a single belt pouch.
-Close-Quarters Impact Batarang: Ex Blunt Throwing damage, half standard throwing range.
-Hard Impact Edge Batarang: Ex Blunt Throwing damage.
-Cutting Edge Batarang: Rm Thrown Edge
Grenades: In Edge to 1 area
Talents: Actor, Acrobatics, Detective/Espionage, Engineering, Repair/Tinkering, All Martial Arts, Military, Criminology, History, Multi-Lingual: (English, French, Spanish, Russian, Japanese, Mandarin, Cantonese, Filipino, Korean, Arabic, Turkish, Polish, German, Latin, Greek, Italian, Portuguese, Hebrew, Thai, Vietnamese), Literature, Psychology, Sociology, Spy, Thief, Vehicles, Wrestling, Tumbling, Pilot, Chemistry, Biology, Computers, Electronics, Sleight of Hand, Resist Domination, Leadership, Marksmanship, Escape Artist, Tracking, Medicine, First-Aid, Law, Law Enforcement
Contacts: Atom/Ray Palmer