Bat-Man
Bruce Wayne
F) Am50
A) In40
S) Ex20
E) Rm30
R) In40
I) Ex20
P) Am50
Health: 140 Karma: 110
Resources: In Pop: 0/50
Known Powers:
Stealth: Am
Martial Arts Supremecy: Am, Bruce has the ability to hit anything that he aims at with any melee or thrown weapon that he can get hold of. Treat this as an Am addition to his Weapons Master talent.
Equipment:
Cape: Gd Glider
Utility Belt: 10 Pouches that carries small items. The Utility Belt contains a wide array of devices such as:
-Lockpicks: +1CS to open locks on an Agility FEAT.
-Bat-Cuffs: Rm material, Ty entrapment
-Batarangs: Ex Blunt Throwing damage.
-Throwing Knives: In material, Rm Thrown Edge
Talents: Actor, Acrobatics, Detective/Espionage, Engineering, All Martial Arts, Military, Archeology, Criminology, History, Multi-Lingual: (English, French, Spanish, Russian, Japanese, Mandarin, Cantonese, Filipino, Korean, Arabic, Turkish, Polish, German, Latin, Greek, Italian, Portuguese, Hebrew, Thai, Vietnamese), Literature, Psychology, Sociology, Spy, Thief, Wrestling, Tumbling, Business/Finance, Occult Lore, Sleight of Hand, Resist Domination, Leadership, Marksmanship, Forensics, Kit Bashing, Escape Artist, Tracking, Medicine, First-Aid, Law, Law Enforcement
Contacts: Blue Beetle/Dan Garrett