Aquawoman
Anna Curry
F) In40
A) Rm30
S) In40
E) Am50
R) Gd10
I) Ex20
P) Rm30
Health: 160 Karma: 60
Resorces: Rm Pop: 35
Known Powers:
Atlantian Physiology: Aquawoman's very body gives her the following abilities:
-Body Armor: Gd protection vs. Physical
-Water-Breathing: Able to breathe underwater as well as on land
-Water Freedom: Doesn't suffer penalties from any underwater battles
-Enhanced Senses: Ex Sight
-Hyper Swimming: Gd waterspeed
-Resistance to Cold: Ex
-Night Vision: Doesn't suffer any penalties against darkness
Telepathy: Am ability to affect anything that evolved from marine life including humans and Martians. He mainly uses this to communicate with sealife.
Equipment:
Sword: Am material, Rm Edge
Weakness:
Dehydration: Aquawoman needs to immerse herself in water for at least an hour every 24 hrs to keep her powers and stats at peak levels. For every two (2) hours past that point, reduce all her physical stats and powers 1 rank. This affects her Health too. One (1) hour's immersion in water will immediatley restore all lost ranks and health.
Talents: Ocean Life, Oceanography, Hand-to-Hand Combat, Swordsman, Leadership, Bi-Lingual (English, Atlantean), Resist Domination, Marine Biology
Contacts: Atlanteans, Justice League of Earth-11