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Aquaman of Earth-15



F) Gd10
A) Ex20
S) Rm30
E) Rm30
R) Gd10
I) Gd10
P) In40

Health: 90 Karma: 60
Resources: Ex Pop: 15

Known Powers:
Atlantean Physiology: Aquaman's very body gives him the following abilities:
-Body Resistance: Ex
-Water Freedom: Garth doesn't suffer penalties in under-water battles and receives +1CS Fighting, Endurance and Strength.
-Water Breathing: Garth possess the ability to breathe both air and water without penalty.
-Hyper Swimming: Rm water speed
-Ultra Vision: Rm ability to see clearly through fog and water.
-Telepathy: Garth possesses the ability to communicate telepathically with all Atlanteans at Ex level
-Animal Control Communication (Sea Life): In
Magic: Aquaman is a novice of Atlantean magic and can perform the following spells:
-Kinetic Bolt: In Force, emitted through his eyes.
-Heat Generation: In Energy damage from left hand
-Cold Generation: In Energy damage from right hand
-Water Control: Am ability
--Water Blast: In ability and damage
--Create funnels, tidal waves etc.
-Eldritch Blast: Mn
-Astral Projection: Un
-Telepathy: Rm
-Telekinesis: Am
-Magical Senses: Mn ability to detect magic


Dehydration: Aquaman needs to immerse himself in water for at least an hour every 24 hours to keep his powers and stats at peak levels. For every 2 hours past that point, reduce all his physical stats and powers 1 rank. This affects his Health too. One hour's immersion in water will immediately restore all lost ranks and Health.

Talents: Atlantean Lore, Mystic Background, Oceanography

Contacts: Justice League of Earth-15