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Talon of Earth-3

Talon

F) Rm30
A) Rm30
S) Ex20
E) Rm30
R) Gd10
I) Rm30
P) Ex20

Health: 110 Karma: 60
Resources: Ex Pop: 15

Known Powers:
Stealth: Rm

Equipment:
Body Armor: Ex protection vs. Physical, Gd protection vs. Energy
Mask: Talon's mask gives him the following power stunts:
-Night-Vision Lenses: Rm Infravision
-Field-of-View Display Projector
Bo Staff: In material, Rm Blunt, can use his staff to deflect arrows and thrown weapons such as shurikens. This action requires a successful Agility FEAT roll.
Razorangs: In material, Ex Thrown Edge
Utility Belt: 10 Pouches that carries small items and the following:
-Grapnel: In material, fires up to 7 areas, used for transportation, Up to 3 areas
-Rebreather/Gas Mask: 2.5 hours air supply
-Tracer: Up to 1 mile
-Magneseum Flare: Rm Illumination
-Binoculars: 10 areas
-Laser Torch: In intense laser that cuts through In material
-Lockpicks: +1cs to open locks on an Agility FEAT.
Capsules: Talon has the following types of capsules:
-Knockout Gas: Rm intensity, 1 area radius. Those in the affected area must make End. FEAT or pass out for 2 hrs. and lose their memory of the 5 min. preceding exposure.
-Regurgitive: Ex intensity, 1 area radius. Those in the affected area must make End. FEAT or become violently ill for 10 rounds.
-Smoke: Ex intensity, 1 area radius. All in the affected area at -2cs to performing actions.
-Tear Gas: Ex intensity, 1 area radius. Must make End. FEAT or be unable to perform any action until 1 round after leaving the affected area or 15 minutes (10 minutes if outdoors or in a windy area), whichever comes first.

Talents: Acrobatics, Crime, Detective/Espionage, Repair/Tinkering, All Martial Arts, Thief, Tumbling, Computers, Electronics, Marksmanship, Escape Artist, Tracking, Weapon Specialist: (Staff), Thrown Weapons

Contacts: Owlman