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The Spectre of Earth-2

The Spectre

F) Am50
A) Am50
S) Un100
E) Sh-Z500
R) In40
I) Un100
P) Un100

Health: 700 Karma: 240
Resources: N/A Pop: 0

Known Powers:
Animate Objects: Un
Emotion Control (Fear): Un
Cosmic Awareness: Am
Dimension Travel: Mn, can be used to pull people into the Spectre. However, it can only be used for travel to the Realm of the Just Dead and the Afterworlds. Spectre must have access to a fresh corpse to use the power.
-Inside the Spectre: The Spectre can pull people into his very being, where the laws of reality are subject to his will. This is a banishment funtion of his Dimension Travel power, and must make a feat roll vs. the target's Psyche. Within this "realm" the Spectre is supreme. To simulate this, he has Sh-X Magical Power Simulation while in his "being."
While engaged with victims inside his being, Spectre can take no other actions and remains invisible and intangible in the "real world." Victims are trapped until he decides to let them out.
Detect Magic: Am
Mental Probe: CL1000, only allows the Spectre to divine the target's intentions and whether the target is good or evil, unless he actually enters the target's mind
-Plumbing the Depths of Evil: The Spectre may decide to enter the target's mind for more information. He must make a Mental Probe power feat roll vs. the victim's Psyche. He is particularly vulnerable there though. The victim is considered to have Magical Power Simulation equal to their Psyche rank, as their own memories are the Spectre's surroundings and is their home turf. Spectre retains all his powers and attributes, but all actions are considered strenous and are made at -3CS.
Free Spirit: CL1000
Magic: Sh-Y, the Spectre is capable of creating the following magic spells:
-Shadowcasting: Sh-Y
-Illusion Casting: Un
-Invisibility: Sh-X
-Phasing: Mn
-Growth: Un
-Magical Power Simulation: Am

Equipment:
None

Talents: Occult Lore, Mystic Background

Contacts: Earth's Mystical Community, Dr. Fate