Professor Ray Palmer
Health: 80 Karma: 50
Resources: Ex Pop: 10
Electromagnetic Energy Manipulation: Am
Electromagnetic Energy Generation: Am
Flight: Mn in atmosphere, CL1000 in space
Energy Detection: Rm
Resistance to Fire and Heat: Am
Light Form: He is intangible while in this form, and gains the following abilities:
-Energy Absorption: Mn
-Life Support: Can survive indefinately without the need for food or water. He can also survive the depths of space uninjured.
-Power Reserve: Un energy, With this energy, Ray can add the points in his reserve to his physical strength or to enhance his energy manipulation powers. This use is a 1 shot, 1 round. The energy reserves must be refueled using his absorption power. With a full charge, he can stay powered for up to 12 hours without an energy source. Without an energy source, he loses power at a rate of 6pts. per hour.
-Solid Light Constructs: Gd, He can use light to construct simple solid objects, such as cloths, geometric shapes.
-Telepathy: In, Restricted to energy beings made of light
Atom Belt: Ex material, Ray's belt allows him to shrink with Sh-X ability, down to about the size of an atom. While small, He is +5cs to fight larger opponents and is -5 CS to be hit by them.
-Teleporation: Rm, through phone lines.
-Density Manipulation: Ex, Can increase the damage of his punches 3 ranks to Rm damage.
Talents: Acrobatics, Detective/Espionage, Martial Arts B, E, Blunt Weapons, Physics, Chemistry