Health: 80 Karma: 80
Resources: Gd Pop: -20
None, all Power Ring's powers are derived from his Power Ring
Ring of Power: CL3000 material, The ring is inhabited by a spirit called Volthoom, which is forced to follow the ring wearer's orders but also drives the wearer to use more and more of its power. The ring has the following Power stunts:
-Electromagnetic Force Manipulation: The Power Ring has extensive energy manipulation powers able to effect the entire spectrum including Gravity, Radiation, Heat, Light at Mn ability. Power Ring can only create 1 effect per round, but can maintain up to 3 existing effects by making a sucessful Psyche FEAT roll. Powers stunts include:
--Energy Blasts: Mn Energy, 7 areas
--Force Field: Mn rank
--The creation of objects of solid energy, Gm decides which creations are within the power of the ring and assigns a power intensity FEAT: Simple weapons, entrapments devices, common geometric shapes, gigantic hands and simple containers are all powers stunts and are usually Am rank. A Red Psyche FEAT is required for extreme measures (i.e. Containing an exploding Sun within an Energy Barrier).
-Flight: Ex airspeed in Earth's atmosphere, CL1000 in space (The Ring also provides CL1000 life support in space as well)
-Energy Sheath: Rm protection vs. attacks. It allows Power Ring to not suffer from the ill effects of space or radiation.
-Electromagnetic Scanning: The ring has a wide range of detection abilities. If Kyle can conceive of it, he can probably detect it. Most normal electromagnetic phenomena are within the range of the ring, including Radio, Television, Infrared, Ultraviolet, and High Frequency Band communications at Un levels.
-Comprehend Language: Mn
Ring constantly makes inane observations in the wearer's voice
The Ring cannot be removed from wearer unless given to another by mutual agreement
Talents: Aerial Combat (+1cs on all FEATs while flying), Crime
Contacts: Crime Society