Health: 90 Karma: 30
Resources: Gd Pop: 15
Energy Generation: Am, Hellstrike's body has been consumed by his energy and now he must wear a containment suit. Hellstrike can increase his damage to Un if he succeeds in a Yellow End FEAT. If unsuccessful, he loses 30 health.
Containment Suit: This holds Hellstrike's body together and gives him the following abilities:
-Body Armor: Ex protection vs. Physical and Energy
Talents: Intimidation, Interrogation, Detective/Espionage, Demolitions, Martial Arts B, E, Guns