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Garth of Earth-16

Garth

F) Gd10
A) Rm30
S) Rm30
E) Rm30
R) Gd10
I) Gd10
P) In40

Health: 100 Karma: 60
Resources: Ex Pop: 5

Known Powers:
Atlantean Physiology: Garth's very body gives him the following abilities:
-Body Resistance: Ex
-Water Freedom: Garth doesn't suffer penalties in under-water battles and receives +1CS Fighting, Endurance and Strength.
-Water Breathing: Garth possess the ability to breathe both air and water without penalty.
-Hyper Swimming: Rm water speed
-Ultra Vision: Rm ability to see clearly through fog and water.
Atlantean Sorcery: Garth has honed his abilities at the Atlantean Sorcery Conservatory and can perform the following spells:
-Cold Generation: In Cold or Ice
-Electrical Generation: Am Electricity
-Water Control: Am ability to mystically control water and water-based solutions for a variety of effects. He can manipulate water currents, create whirlpools and boil or freeze vast bodies of water. Create funnels, tidal waves, etc.
-Water Blast: In ability and damage

Equipment:
None

Limitation:
Dehydration: Tempest needs to immerse himself in water for at least an hour every 24 hours to keep his powers and stats at peak levels. For every 2 hours past that point, reduce all his physical stats and powers 1 rank. This affects his Health too. One hour's immersion in water will immediately restore all lost ranks and health.

Talents: Atlantean Lore, Mystic Background, Oceanography

Contacts: Aquaman, Mera, Tula, Aqualad