Health: 140 Karma: 110
Resources: In Pop: 0/50
Martial Arts Supremecy: Am, Bruce has the ability to hit anything that he aims at with any melee or thrown weapon that he can get hold of. Treat this as an Am addition to his Weapons Master talent.
Body Armor: Ex protection vs. Physical and Shooting, Gd protection vs. Energy
Cowl: Ex protection vs. Blunt attack
Cape: Gd Glider
Utility Belt: 10 Pouches that carries small items, failsafe in the belt will cause it to explode (Rm damage) and be completely destroyed should the buckle or pouches be opened incorrectly. The Utility Belt contains a wide array of devices such as:
-Grapnel: In material, fires up to 7 areas, used for transportation, Up to 3 areas
-Gas Mask: 2.5 hours air supply
-Magneseum Flare: Rm Illumination
-Binoculars: Magnifies up to 60 times
-Lockpicks: +1CS to open locks on an Agility FEAT.
-Bat-Cuffs: Rm material, Ty entrapment
-Shurikens: Rm Thrown Edge
-Smoke Grenade: Ex intensity, 1 area radius. All in the affected area at -2CS to performing actions.
-Tear Gas: Ex intensity, 1 area radius. Must make End. FEAT or be unable to perform any action until 1 round after leaving the affected area or 15 minutes (10 minutes if outdoors or in a windy area), whichever comes first.
Talents: Acrobatics, Detective/Espionage, Engineering, Repair/Tinkering, All Martial Arts, Military, History, Multi-Lingual: (English, French, Spanish, Russian, Japanese, Mandarin, Cantonese, Filipino, Korean, Arabic, Turkish, Polish, German, Latin, Greek, Italian, Portuguese, Hebrew, Thai, Vietnamese, Kryptonian), Literature, Psychology, Sociology, Spy, Thief, Vehicles, Wrestling, Tumbling, Pilot, Business/Finance, Chemistry, Biology, Occult Lore, Sleight of Hand, Resist Domination, Leadership, Marksmanship, Escape Artist, Tracking, Medicine, First-Aid
Contacts: Nazi Party, Gerechtigkeitliga